Then, Line styles are used for lines as you can see in this example it doesn't use one. If the shape has a SHAPEWITHSTYLE option enabled it defines the look of the shape, Fill style are what changes the fill color of the shape. As you can see in this example you can see the ShapeBounds option, by raw editing this setting you can either expand or shrink the area allowed for the texture to display. Shapes are like a texture/image inside the flash file and most of the time they are made in the flash editor itself by using shape records instead of imported texture/image. DefineShape2 expands the limitations of DefineShape. Shapes - Or a DefineShape tag is used to define a shape and later be used by a control tag like PlaceObject. Starting with the signature as GFX (the flash file always starts with it's signature in a hex editor), then the compression, what version it is (T7 uses swf version 12), the file size in decimal value (important later), Frame rate is self explanatory, then the display bounds. Header - This is the one that shows the information about flash file. Some Explanation to the common things inside the flash file. You can use your own hex editor if you want. HxD Hex Editor - Hex editor used for this tutorial. JPEXS Free Flash Decompiler/FFdec - used for viewing or editing of the swf files.Digging inside of it, contains the metadata, sprites, animations, frames, shapes and scripts. Users can then create SWF files inside Adobe Flash and convert it into GFx files optimized for use in game engines (e.g. It is an engine that renders vector graphics and used to display Flash based UIs, HUDs and video playback for Video Games. Scaleform Corporation (now owned by Autodesk Gameware) a developer that provides middleware for video game developers, Adopted this idea and made their own version called Scaleform Gfx. SWF files is an Adobe flash file format used for animations and applets, It is popularly used by browser games hence the name "Flash games". Caveats Introduction to the Flash files You can use the methods in here in any way you want as long as you know what you're doing. Modding swf files is mostly trial and error, Finding what each thing does and it's purpose. I will be separating it with different methods of modifying it each with their own specific uses. Modding flash files can be a bit complicated which is why I made this guide. at JModifying Tekken 7 UI files Tutorial (Advanced) #- COMMMON SCRIPT PROPERTIES, supposed not to change. Can decompile some kinds of obfuscated code too \n Multilanguage support (see language list) \n \ Java based code which supports multiple platforms \n \ Built-in proxy server for editing SWF files which come through it \n \ Hexadecimal dump view with color hilighting also available \n \ Displaying SWF resources (shapes, sprites, fonts, buttons.) \n \ Replacing images, editing texts, fonts and other tags \n \ Clicking decompiled source highlights P-code associated instruction and vice-versa \n \ Both ActionScript 1/2 and AS3 support \n \ Experimental direct editing of ActionScript source \n \ Various output formats like SVG or HTML5 Canvas \n \ SWF to XML export and import again \n \ Exporting scripts, images, shapes, movies, sounds, fonts. Works with Java on Windows, Linux or MacOS. Extract resources, convert SWF to FLA, edit ActionScript, replace images, sounds, texts or fonts. Translator_product.name = JPEXS Free Flash DecompilerĪpp.description.short = Decompiler and editor of Flash SWF filesĪpp.description = JPEXS Free Flash Decompiler (FFDec) is opensource flash SWF decompiler and editor. Translator_exe.config = build_translator_exe.xml = libsrc/ffdec_lib/src/com/jpexs/decompiler/flash/localesĬ = libsrc/ffdec_lib/build.xmlĬ = libsrc/ffdec_lib/dist/ffdec_lib.jarĬ_info = libsrc/ffdec_lib/version.properties Locales.dir = src/com/jpexs/decompiler/flash/gui/locales = -toolsĮxe.icon = graphics/icon_ffdec_round2.ico Product.name = JPEXS Free Flash Decompiler
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